Meta Quest

Meta Quest (2, 3, Pro) is the dominant consumer VR platform. Age 10 is Meta’s stated minimum (with supervision), 13+ for a personal account.

Setup

  1. Parent creates a Meta account and sets up Family Sharing.
  2. Ages 10–12 need a parent-managed account, which you create and control — available on Quest 2 and 3 only, and under-10s cannot use those headsets at all. Any spending on a 10–13 account requires your permission.
  3. Ages 13–17 set up and manage their own teen account, with parental supervision tools layered on top rather than you holding the account.
  4. Enable Parent Dashboard at familycenter.meta.com.
  5. Review app approvals, screen time, and friend requests.

What to watch

  • VRChat and Rec Room — social VR with voice chat. Adult content in user-made worlds is a real concern.
  • Immersion — 30 minutes in a headset affects kids differently than 30 minutes on a screen. Short sessions, breaks.
  • Eye strain and motion sickness — more pronounced for younger users.

PlayStation VR2

Same console-family controls apply. Sony’s recommended minimum is 12. See PlayStation guide.

Apple Vision Pro

Minimum age 13 per Apple. Use a child Apple ID and Screen Time. For now, limited kid-specific content.

The bigger question

VR is a fast-moving surface. Ask what your kid does in VR — not just what platform they use. “What game / world did you visit today?” is the right question.

Common questions

What age is VR appropriate for?

Meta’s stated minimum for Quest is 10 with supervision, and 13+ for a personal account. Sony recommends 12+ for PlayStation VR2, and Apple sets 13 for Vision Pro. Those are floors rather than recommendations.

What is the Parent Dashboard, and why do most Quest parents miss it?

It is Meta’s control panel at familycenter.meta.com, covering app approvals, screen time and friend requests — and it is easy to miss because nothing in the headset setup insists on it. Set up Family Sharing from a parent Meta account and use a preteen account for 10–12s.

Which VR apps should I actually worry about?

VRChat and Rec Room. Both are social VR with voice chat, and adult content in user-made worlds is a genuine concern rather than a theoretical one. The platform matters far less than which worlds your child visits.

Is time in VR different from screen time?

Yes. Thirty minutes in a headset affects a child differently from thirty minutes on a screen, and eye strain and motion sickness are more pronounced in younger users. Keep sessions short with regular breaks rather than applying your normal screen-time budget.

What is the right question to ask about VR?

“What game or world did you visit today?” rather than “which platform are you on?” VR moves quickly, and what your child is actually doing inside it matters far more than the headset brand.